Rakshasa are the ancestral rulers of the Concordant Empire. Legend says that they were created to hold sway over the Eternal Empire by long lost gods. Others say they created the legend themselves to retain power. Either way, though relatively few in number, they have the Emperor’s bloodline and constitute much of the nobility and high positions of power.

Though rarely encountered outside of the Empire or its endeavors, such rakshasa will tend toward positions influence or wealth, such as guildmasters, merchants, politicians, and chamberlains. Although rarely found doing so, adventuring can offer a path to obtaining significant personal power and wealth, as well.

When not disguised, rakshasa are easily identifiable by their reversed-grip hands and heads resembling great cats (tigers, panthers, etc.). Coloring generally follows that of the feline characteristic they possess, but once in a great while an albino is born. This is believed to be an omen of good or ill luck, depending on the circumstance. A rakshasa will average 5 1/2-6 feet tall and 140-180 lbs. Their clothing and equipment are always of the finest make, even when not magical in nature.


  • +2 Dex, +2 Con
  • Oustider (native, rakshasa, shapechanger)
  • Medium-size, Fast speed (40 ft.)
  • Darkvision (60 ft.)
  • +1 Natural Armor bonus
  • +2 racial bonus to Bluff and Disguise checks
  • Detect Thoughts (Su): As per the spell of the same name (CL 18th). Usable 1/day, as a Standard action. A creature can resist this effect with a Will save (DC = 15 + rakshasa’s Cha modifier).
  • Change Shape (Su): any medium or small humanoid (alter self), 1/day
  • Proficient with simple and martial weapons. Not proficient with any type or armor or shields.

Rakshasa Monster Class (12 levels)
HIt Die: d10
BAB: Fast, +1 per level
Saves: Good Reflex & Will, Poor Fortitude
Skill Ranks per Level: 6 + Int modifier.
Class Skills: Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Perception (Wis), Perform (Cha), Sense Motive (Wis), and Stealth (Dex).

Skill Focus: At 1st level, gain Skill Focus in either Bluff, Diplomacy, or Disguise as a Bonus Feat.

Claws: At 1st level, Rakshasa gain two claws as a natural attack. These deal 1d4 + Str damage each.

Spellcasting: Rakshasa innately cast spells in manner of Sorcerers (see the Sorcerer class description for spellcasting and spells known). They gain effective spellcasting levels at the following class levels: 2, 4, 5, 7, 9, 10, and 12.

They may choose their spells from the schools of Conjuration, Enchantment, Evocation, and Illusion. If the Rakshasa takes levels in Sorcerer, the caster levels stack. A Rakshasa sorcerer must take the Abyssal, Destined, or Infernal bloodline.

Natural Armor (Ex): At levels 2, 6, and 10, increase your Natural Armor bonus by +2.

Innate Abilities (Su): At 3rd level, the Rakshasa gains an additional use per day of their Change Shape and Detect Thoughts abilities. They gain another use per day at 9th level.

Ability Increase: At 5th level, the Rakshasa increases their Constitution score by +1.

Spell Resistance (Ex): At 7th level, the Rakshasa gain SR 10. At 11th level, this increases to SR 15.

Damage Reduction (Ex): At 8th level, gain DR 5/piercing. At 12th level, this increases to DR 10/piercing.


Terrandor: Wake of the Gods DarthCusack