Terrandor: Wake of the Gods

The Adventure Begins
Episode 1

The party starts at an Imperial Villa in the southern region of the Concordant Empire.
The members are Kronen Emberstoke, Eli Emberstoke, Hal’vok Mokaar, and their ward Karith Narukhan. Nikko Moonhunter was separated from the group at this time.

  • The party starts out on a hunt for a cougar that has been taking animals from the villa. They are accompanied by two hobgoblin soldiers.
  • The party kills the cougar.
  • The party is surprised by a surprise dinner guest. A bear.
  • Yogi steals the cougar hide from Hal-vok, gives group a contemptuous look, and leaves.
  • The party heads back to the villa.
  • The party finds the villa in ruins and everyone dead. It has been booby trapped and what wasn’t stolen was fouled. Find an arrow. They find a spell in the cellar that is set to destroy the villa. They run. It explodes.
  • The party starts heading north toward Fort Inevitable.
  • They encounter a caravan of the dwarven merchant company, Incarta. The caravan leader is a dwarf named Droz. The dwarves agree to let the party accompany them on the trail north.
  • Kronen befriends Droz and is given a cask of “Under-brew” with the Incarta Purity Seal.
  • They also encounter a tinkerer by the name of Erol. Kronen has the tinkerer sharpen a dagger of his, and tips him extra because “It’s bad luck to meet a tinkerer on the road and not purchase goods or services from them.” Get’s some info on Fort Inevitable.
  • Reach Fort Inevitable. Make arrangements of when and where to meet Droz if they decide to continue on with his caravan.
  • Find out info about “spire”. Get local rumors and such.
  • Pay fee to get “Adventuring Writ” under the group name of “The Panzers”. Pay for extra members.
  • Group goes to The Helmed Lady Inn. Get lodgings.
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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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